In the 13th-14th century, England was surrounded. The crown was at war with the Welsh, the Scots and the Franks, while rebellious earls threatened it from within.
In Echoes of Emperors, the English civilisation focuses on this period of unrest during the reign of Edward I Longshanks, specialising in longbow archer units while their melee units primarily focus on defence rather than offence. To defeat your opponents’ capital, you must make use of your trebuchets. High-impact cards such as the Magna Carta or Purveyance grant immense benefits, but at a great cost.
The English deck is now available for print and play. You can download it here: English_Base_EN.pdf
A short summary of some of the English Strengths:
- Heavy-hitting Longbowmen with Long-range and 3 ranged attack, but limited movement.
- Sturdy Melee units, like the Billman, with high health and armor, but with low damage.
- Trebuchets to defeat your opponents buildings.
- Cards like the Magna Carta or Purveyance that give you some great options, but often for a painfull cost.
We are very curious to see how you control the new English civlization to outstrategize your opponent and take over their capital. So to more easily share our experience, we’ve created a Discord Server.
Discord Server
Alongside the new deck, we will also be launching our own Discord server. This will be a place where we can all discuss tactics and the history of Echoes of Emperors. We will also use it to gather feedback and win rates, which we can then use to design our new decks and cards in great detail.
How to Print
After downloading the new English deck, simply print the file on A4 paper without margins at 100% size so that the cards are the same size as all the others. Cut out the cards and, if possible, use a 3–4 mm corner punch to cut off the corners of each card. The best way to shuffle and play with the cards is to put them in sleeves with a hard card from another game. The sleeves should be 63×88 mm in size.
Speed-paints
If you haven’t already, follow us on Instagram, Facebook or YouTube. We have posted all the speed art videos of the English Civilisation illustrations there. Liking and following our posts helps us reach a bigger audience!

Rus’
Right now, we’re actively playtesting the new Rus’ deck. We’re almost finished with the deck’s identity and balancing, so we’ll start working on the new illustration soon.
We truly hope you enjoy the new English deck as much as we enjoyed creating it! Hopefully, one day, we will be able to produce official prints of these new civilisations.
Kind regards,
Niel & Stef


very cool !
i have waited for this, now its here.
thx alot for this free bonus content niels & steff.
this is very generous, i like it!
No problem at all! Thank you very much for enjoying our game 😀
YAY! I am very excited about this! Can’t wait to play with the new cards! Thanks so much for the directions on how best to print them as well!
Just out of curiosity – I thought that you said you were going with Anglo-Saxon and Anglo-Norman themed deck? I remember bringing up the Plantagents in a BGG post (copied below) and it didn’t seem you were going that route? I’m mainly curious to see if there is a difference between American and European understanding of this time period? From my understanding, the Plantagenets reigned from 1154 to 1485? The Anglo Saxons were 410 to 1066 and the Normans went from 1066 to the Plantagenets?
https://boardgamegeek.com/thread/3584440/anglo-civs-and-map-downloads
Thanks so much!
That was the first idea yh, we still have those anglo-saxon cards in the backlog. But we decided we wanted to focus on one deck at a time, we feel this results is much better designed decks. The Anglo-Saxons is something we put on hold for now. We first want to finish the Rus’
Nice! Thank you.
Would it be possible to also have the back cover of the cards to print?
as i noticed by coincidence, they have recently added the back cover for the cards under downloads as printable pdf version.
there you go;)
When will this be available to buy as a printed add-on?
Dear Designers,
What happens to attached Upgrades cards when a unit is lost?
We have been enjoying the game heavily, but we recently ran into a rules interpretation conflict regarding Upgrades and Losses, and I would love to get an official ruling to settle the debate for good.
In the rules under Losses, it is written:
“When a unit is lost, discard its card face-up next to your deck to form a discard pile and return the pawn to the Unit Field.”
In the section for Upgrade, it states:
“Upgrades remain active as long as the unit is on the map.”
Our situation:
We have been playing it so that when a unit deployed on the map is defeated/killed, we discard BOTH the Unit card AND all the Upgrade cards that were currently attached to it.
However, we encountered a strict textual argument from another player. They argued that according to the literal wording of the “Losses” section, only the Unit card is explicitly mentioned to be discarded. Therefore, the attached Upgrades should remain on the player’s personal Unit Field under that specific pawn’s slot. Then, during the deployment phase, when a new Unit card is assigned to that pawn, it immediately inherits those existing Upgrades (and of course if the improvements match the class of the new unit card, it can use them).
To avoid further arguments at the table and for our peace of mind, could you please clarify the official rule? When a unit dies on the map, do its attached Upgrade cards go to the discard pile along with the unit card, or do they remain in the pawn’s slot on the player’s Unit Field board to be reused by the next unit?
Thank you so much for your time and for this amazing game!
An additional thought on this:
Personally, I think it would be absolutely amazing if BOTH interpretations could actually be official variants of the game, depending on what kind of experience the players want:
The “Hardcore / Ironman” Mode (Discarding everything): A brutal and unforgiving variant. If you lose a unit, you lose all its infrastructure and equipment. It makes mistakes on the battlefield highly punishing, as you have to rebuild and re-upgrade from scratch.
The “Tactical / Infrastructure” Mode (Keeping Upgrades on the Unit Field): A more forgiving, faster-paced variant. It simulates that your home base/barracks still holds the technological advancements and elite equipment, allowing newly recruited units of the same class to immediately gear up and get back into the fight.
Introducing this as an official difficulty or gameplay variant would be an awesome way to satisfy both types of players and add even more replayability to the game! What do you think?
If you are still answering to the comments of this news report, I want to ask a question about both this and the upcoming Rus Deck. Are these to be considered the official releases of these empires, or will you be releasing an expansion including them and this is just beta testing essentially?