Farmland
Grants a food resource when a camp is built on this square.

Forest
Grants a food resource when a camp is built on this square.

Mines
Grants a food resource when a camp is built on this square.

Water
Impassable by land units. Passable by water-locked or Naval units.

Mountain
Stops units movement. Barracks can be built on this tile to negate this effect.

Village
When you have a unit on this square, you may use its action to resupple or draw 1 card, exhausting the unit.

River
Passable by both land and water-locked units. Counts as a water square for effects refering to ‘water squares’.

Multi
Multiple square types in one. When building a camp onto it, you get all resources if multiple.


Starting Tile
Each player begins with a scouted Starting Tile. Each Starting Tile has one square for your capital and three resource squares, one of each type of resource: (food, wood and gold). This gives players more certainty for their first moves.


Highland
Available as 4×4 map.
Available in the main box.

This is the ‘beginner map’ with lots of resources and not too many obstacles. With only a few lochs and mountains, the map can feel very open at times, while at others it can feel very closed with all the obstacles in the middle.

Constantinople
Only available as 3×3 map.
Available in the main box.

The centre tile is always the same: the city of Constantinople. Here, you can find double gold resource squares and river-village multi squares. Two of the tiles in the set also contain lots of water, symbolising the Black Sea and the Sea of Marmara.

Fjords
Available as 4×4 map.
Available in the Armies & Warmaps expansion.

This is a hybrid map with lots of water squares and mountain obstacles. You’ll find plenty of wood on this map, but fewer gold and food resource squares. To really thrive on this map, you’ll need to build a deck with more naval units.

Steppe
Available as 4×4 map.
Available in the Armies & Warmaps expansion.

This is a very open map with no obstacles. There is also a very limited amount of wood on the steppe, so you’ll have to rely on units other than naval or siege ones. This map is perfect for aggressive, fast-moving decks.